Hey, I'm Dmytro
RSS FeedGraphics programmer passionate about real-time rendering, Vulkan, DX12, and the low-level details that make pixels fly. I write about what I learn and build.
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Safe Deferred Resource Release in Vulkan and DirectX 12
How to build a timeline-based release manager that safely defers GPU resource destruction until the GPU is actually done with them — without stalling the CPU.