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Dmytro Toronchenko

About

I’m Dmytro Toronchenko, a graphics programmer focused on real-time rendering. I work with Vulkan, DX12, and C++, and I care about the low-level details that turn draw calls into images on screen.

This blog is where I write about things I figure out — render pass structures, memory aliasing, synchronization, shader optimization, and whatever else comes up while building a renderer.