<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Dmytro Toronchenko</title><description>Notes on graphics programming, Vulkan, DX12, and C++</description><link>https://f1oating.github.io/blog/</link><item><title>Safe Deferred Resource Release in Vulkan and DirectX 12</title><link>https://f1oating.github.io/blog/posts/gpu-resource-release-manager/</link><guid isPermaLink="true">https://f1oating.github.io/blog/posts/gpu-resource-release-manager/</guid><description>How to build a timeline-based release manager that safely defers GPU resource destruction until the GPU is actually done with them — without stalling the CPU.</description><pubDate>Sun, 10 May 2026 10:00:00 GMT</pubDate></item></channel></rss>